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Wizard's Tower

Smallworld

Smallworld

Regular price $82.99 CAD
Regular price Sale price $82.99 CAD
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In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

At the end of your turn, you score one point (coin) for each territory your races occupy. After the final round, the player with the most coins wins!

Contents:

  • 2 Double-Sided Game Boards
  • 14 Fantasy Race Banners & matching tokens
  • 20 Special Power badges
  • 109 Victory Coins
  • 10 Troll Lairs
  • 9 Mountains
  • 6 Fortresses
  • 5 Encampments
  • 2 Holes-in-the-ground
  • 2 Heroes & 1 Dragon
  • 18 Lost Tribe tokens
  • 1 Game Turn Marker
  • 6 Player Summary Sheets
  • 1 Reinforcement Die
  • Rules Booklet
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Description

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

At the end of your turn, you score one point (coin) for each territory your races occupy. After the final round, the player with the most coins wins!

Contents:

  • 2 Double-Sided Game Boards
  • 14 Fantasy Race Banners & matching tokens
  • 20 Special Power badges
  • 109 Victory Coins
  • 10 Troll Lairs
  • 9 Mountains
  • 6 Fortresses
  • 5 Encampments
  • 2 Holes-in-the-ground
  • 2 Heroes & 1 Dragon
  • 18 Lost Tribe tokens
  • 1 Game Turn Marker
  • 6 Player Summary Sheets
  • 1 Reinforcement Die
  • Rules Booklet
Mechanisms

  • Area control/Area influence
  • Area Movement
  • Dice Rolling
  • Variable Player Powers

Minimum Age

8

Playing Time Maximum

80

Playing Time Minimum

40

Players Maximum

5

Players Minimum

2