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Wizard's Tower

Root - The Underworld Expansion

Root - The Underworld Expansion

Regular price $62.99 CAD
Regular price Sale price $62.99 CAD
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New factions and battlefields join the world of Root!

The Underworld Expansion includes:

  • The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties.
  • The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents.
  • Two new maps: dig tunnels on the mountain map or fight to control the ferry on the lake map.

Contents:

  • 1 Double-Sided Board
  • 2 New Faction Boards: The Underground Duchy (moles) and The Corvid Conspiracy (crows)
  • 35+ The Underground Duchy/Corvid Warriors
  • 1 Ferry (for the Lake map)
  • 1 Tower (for the Mountain map)
  • 6 Buildings
  • 19 Tokens (including plot tokens and tunnels)
  • The Burrow
  • 4 Relationship Markers
  • 2 Victory Point Markers
  • 6 Closed Path Markers
  • Cards: 9 Ministers, 2 Faction Overviews
  • Rulebook
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Description

New factions and battlefields join the world of Root!

The Underworld Expansion includes:

  • The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties.
  • The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents.
  • Two new maps: dig tunnels on the mountain map or fight to control the ferry on the lake map.

Contents:

  • 1 Double-Sided Board
  • 2 New Faction Boards: The Underground Duchy (moles) and The Corvid Conspiracy (crows)
  • 35+ The Underground Duchy/Corvid Warriors
  • 1 Ferry (for the Lake map)
  • 1 Tower (for the Mountain map)
  • 6 Buildings
  • 19 Tokens (including plot tokens and tunnels)
  • The Burrow
  • 4 Relationship Markers
  • 2 Victory Point Markers
  • 6 Closed Path Markers
  • Cards: 9 Ministers, 2 Faction Overviews
  • Rulebook
Mechanisms

  • Area control/Area influence
  • Dice Rolling
  • Hand Management
  • Point to Point Movement
  • Variable Player Powers

Minimum Age

10

Playing Time Maximum

90

Playing Time Minimum

60

Players Maximum

6

Players Minimum

2