Skip to product information
1 of 1

Wizard's Tower

Root - The Marauder Expansion

Root - The Marauder Expansion

Regular price $61.99 CAD
Regular price Sale price $61.99 CAD
Sale Sold out
Shipping calculated at checkout.

Root: The Marauder Expansion introduces two new factions to the Woodland⁠—the Lord of the Hundreds and Keepers in Iron—alongside four hirelings and a new setup draft suitable for both casual and competitive play.

Play as the:
Lord of the Hundreds (Rats)– Oppress the Woodland and burn it to the ground if need be. You suffer no dissent.
Keepers in Iron (Badgers) – Lead your exiled order of devout knights into battle to recover ancient relics. For glory!

Discover unique strategies and make the Woodland wilder by adding hirelings! These small factions can be used at any player count and introduce surprising new power combinations as well as a chess-like tension to lower player count games of Root.

Contents:

  • Lord of the Hundreds (Red Rats): 20 Warriors, 1 Warlord pawn, 1 Faction Board, 8 Mood cards, 5 Mob tokens
  • Keepers in Iron (Silver Badgers): 15 Warriors, 1 Faction Board, 12 Relic tokens, 3 Waystations, 6 Strongholds
  • 12 Patrol warriors (Orange Cats)
  • 5 Dynasty warriors (Blue Birds)
  • 4 Uprising warriors (Green Rabbits)
  • 1 Large Exile pawn (Black Bear)
  • 10 Faction Setup cards, 4 Hireling markers, 3 Faithful Retainers, and 2 Overviews
  • "The Law of Root" rulebook and "Learning to Play" rulebook.
  • 3 custom dice (Mob, Uprising, Control)
... Read More ↓
0 Available
Quantity
View full details

Description

Root: The Marauder Expansion introduces two new factions to the Woodland⁠—the Lord of the Hundreds and Keepers in Iron—alongside four hirelings and a new setup draft suitable for both casual and competitive play.

Play as the:
Lord of the Hundreds (Rats)– Oppress the Woodland and burn it to the ground if need be. You suffer no dissent.
Keepers in Iron (Badgers) – Lead your exiled order of devout knights into battle to recover ancient relics. For glory!

Discover unique strategies and make the Woodland wilder by adding hirelings! These small factions can be used at any player count and introduce surprising new power combinations as well as a chess-like tension to lower player count games of Root.

Contents:

  • Lord of the Hundreds (Red Rats): 20 Warriors, 1 Warlord pawn, 1 Faction Board, 8 Mood cards, 5 Mob tokens
  • Keepers in Iron (Silver Badgers): 15 Warriors, 1 Faction Board, 12 Relic tokens, 3 Waystations, 6 Strongholds
  • 12 Patrol warriors (Orange Cats)
  • 5 Dynasty warriors (Blue Birds)
  • 4 Uprising warriors (Green Rabbits)
  • 1 Large Exile pawn (Black Bear)
  • 10 Faction Setup cards, 4 Hireling markers, 3 Faithful Retainers, and 2 Overviews
  • "The Law of Root" rulebook and "Learning to Play" rulebook.
  • 3 custom dice (Mob, Uprising, Control)
Mechanisms

  • Area control/Area influence
  • Area Movement
  • Dice Rolling
  • Hand Management
  • Point to Point Movement
  • Take That
  • Variable Player Powers

Minimum Age

10

Playing Time Maximum

90

Playing Time Minimum

60

Players Maximum

6

Players Minimum

2