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Wizard's Tower

Root - Riverfolk Hirelings Pack

Root - Riverfolk Hirelings Pack

Regular price $25.99 CAD
Regular price Sale price $25.99 CAD
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Need allies? Come row downstream! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more!

This product contains six new hirelings:
- Riverfolk Flotilla and Otter Divers
- Warm Sun Prophets and Lizard Envoys
- Highway Bandits and Bandit Gangs

Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.

Contents:

  • 3 Double-Sided Hireling Cards: Riverfolk Flotilla / Otter Divers, Warm Sun Prophets / Lizard Envoys, and Highway Bandits / Bandit Gangs
  • 9 Screen-Printed Wooden Meeples: 1 Flotilla Pawn, 4 Prophet Warriors, 4 Bandit Warriors
  • 12 Hireling Control Markers
  • 3 Hireling Markers
  • 1 Hireling Control Die
  • Rules Booklet
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Description

Need allies? Come row downstream! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more!

This product contains six new hirelings:
- Riverfolk Flotilla and Otter Divers
- Warm Sun Prophets and Lizard Envoys
- Highway Bandits and Bandit Gangs

Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.

Contents:

  • 3 Double-Sided Hireling Cards: Riverfolk Flotilla / Otter Divers, Warm Sun Prophets / Lizard Envoys, and Highway Bandits / Bandit Gangs
  • 9 Screen-Printed Wooden Meeples: 1 Flotilla Pawn, 4 Prophet Warriors, 4 Bandit Warriors
  • 12 Hireling Control Markers
  • 3 Hireling Markers
  • 1 Hireling Control Die
  • Rules Booklet
Mechanisms

  • Area control/Area influence
  • Area Movement
  • Dice Rolling
  • Hand Management
  • Point to Point Movement
  • Variable Player Powers

Minimum Age

10

Playing Time Maximum

90

Playing Time Minimum

60

Players Maximum

4

Players Minimum

2