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Wizard's Tower

Power Grid - Recharged

Power Grid - Recharged

Regular price $63.99 CAD
Regular price Sale price $63.99 CAD
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Power Grid: Recharged is the updated version of the classic economic game, where players vie to build the biggest power-generation network.

The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.

Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

Contents:

  • Double-sided game board
  • 132 Wooden Houses Divided into 6 colors (22 per player).
  • 24 coal tokens (brown), 24 oil tokens (black), 24 garbage tokens (yellow), and 12 uranium tokens (red)
  • 42 power plant cards (numbered 03–50), a Step 3 card, resource refill summary cards, and payment summary cards
  • Currency in denominations of 1, 5, 10, and 50
  • 1 auction hammer, 1 discount token, 1 "Step 2" barrier, and 1 "Game End" barrier
  • Rulebook
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Description

Power Grid: Recharged is the updated version of the classic economic game, where players vie to build the biggest power-generation network.

The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.

Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

Contents:

  • Double-sided game board
  • 132 Wooden Houses Divided into 6 colors (22 per player).
  • 24 coal tokens (brown), 24 oil tokens (black), 24 garbage tokens (yellow), and 12 uranium tokens (red)
  • 42 power plant cards (numbered 03–50), a Step 3 card, resource refill summary cards, and payment summary cards
  • Currency in denominations of 1, 5, 10, and 50
  • 1 auction hammer, 1 discount token, 1 "Step 2" barrier, and 1 "Game End" barrier
  • Rulebook
Mechanisms

  • Auction/Bidding
  • Route/Network building

Minimum Age

12

Playing Time Minimum

120

Players Maximum

6

Players Minimum

2