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Wizard's Tower

Magical Athlete

Magical Athlete

Regular price $46.99 CAD
Regular price Sale price $46.99 CAD
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A Japanese racing and sports competition game using athletes with special powers. The game is consistent with other games in the Grimpeur series in that it comes in a colorful small box and has modest components.Game SummaryPlayers all start with seed money, used to draft a team of racers.

The racers come out in random order, and each have a unique power (mostly modifying movement rules, sometimes giving extra pre- or post- race abilities). The draft is as follows: shift any unbought racers down one step on the board (decreasing prices as they shift), then add a new card to the display. If all spaces full, must buy one. After players have their racers (a few will remain out of game), there will be 4 or 5 races. For each race, players secretly simultaneously choose a racer. Then, in turn order, simply roll d6 and move your racer.

Of course, special powers modify movement throughout the race.The first 2 finishers score VP (more VP in later races); most VP after all races wins!

Contents

  • 1 Double-Sided Racetrack
  • 36 Racer Meeples
  • 36 Racer Cards
  • 6 Wooden Dice
  • 4 Gold 1st Place tokens
  • 4 Silver 2nd Place tokens
  • 9 Bronze 3-point tokens
  • 16 Bronze 1-point tokens
  • Rulebook
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Description

A Japanese racing and sports competition game using athletes with special powers. The game is consistent with other games in the Grimpeur series in that it comes in a colorful small box and has modest components.Game SummaryPlayers all start with seed money, used to draft a team of racers.

The racers come out in random order, and each have a unique power (mostly modifying movement rules, sometimes giving extra pre- or post- race abilities). The draft is as follows: shift any unbought racers down one step on the board (decreasing prices as they shift), then add a new card to the display. If all spaces full, must buy one. After players have their racers (a few will remain out of game), there will be 4 or 5 races. For each race, players secretly simultaneously choose a racer. Then, in turn order, simply roll d6 and move your racer.

Of course, special powers modify movement throughout the race.The first 2 finishers score VP (more VP in later races); most VP after all races wins!

Contents

  • 1 Double-Sided Racetrack
  • 36 Racer Meeples
  • 36 Racer Cards
  • 6 Wooden Dice
  • 4 Gold 1st Place tokens
  • 4 Silver 2nd Place tokens
  • 9 Bronze 3-point tokens
  • 16 Bronze 1-point tokens
  • Rulebook
Mechanisms

  • Open Drafting
  • Race
  • Roll/Spin and Move
  • Track Movement
  • Variable Player Powers

Minimum Age

6

Playing Time Minimum

30

Players Maximum

6

Players Minimum

2