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Wizard's Tower

Dune - War for Arrakis

Dune - War for Arrakis

Regular price $208.99 CAD
Regular price Sale price $208.99 CAD
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Only one House will emerge victorious from the coming struggle, while the other will be lost in the desert sands. It's into this grim reality that players will be thrust in Dune: War for Arrakis.

In this asymmetrical strategy game, players fight for control of the planet, maneuvering troops like the Fremen, the Fedaykin, and the fearsome Sardaukar, while sending Spice harvesters into the deep desert, daring to challenge the great Sandworms. The game features an action dice system with numerous event cards that will enable players to retell the Dune saga differently with each playthrough.

Contents:

  • 2 large, double-sided folding game boards depicting Arrakis
  • 129 miniature figures for Atreides/Fremen and Harkonnen/Corrino forces, including leaders, elite troops, and vehicles like Ornithopters, Carryalls, and Sandworms
  • 119 cards including House Atreides, Fremen Ally, House Harkonnen, Corrino Ally, Leader cards, and Prescience cards
  • 24 Custom Action dice and Combat dice
  • 7 Player Dashboards, 16 Worm Sign tokens, 14 Settlement tokens, Spice tokens, and various markers for tracking gameplay
  • 1 Rulebook
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Description

Only one House will emerge victorious from the coming struggle, while the other will be lost in the desert sands. It's into this grim reality that players will be thrust in Dune: War for Arrakis.

In this asymmetrical strategy game, players fight for control of the planet, maneuvering troops like the Fremen, the Fedaykin, and the fearsome Sardaukar, while sending Spice harvesters into the deep desert, daring to challenge the great Sandworms. The game features an action dice system with numerous event cards that will enable players to retell the Dune saga differently with each playthrough.

Contents:

  • 2 large, double-sided folding game boards depicting Arrakis
  • 129 miniature figures for Atreides/Fremen and Harkonnen/Corrino forces, including leaders, elite troops, and vehicles like Ornithopters, Carryalls, and Sandworms
  • 119 cards including House Atreides, Fremen Ally, House Harkonnen, Corrino Ally, Leader cards, and Prescience cards
  • 24 Custom Action dice and Combat dice
  • 7 Player Dashboards, 16 Worm Sign tokens, 14 Settlement tokens, Spice tokens, and various markers for tracking gameplay
  • 1 Rulebook
Mechanisms

  • Area control/Area influence
  • Area Movement
  • Campaign/Battle Card Driven
  • Dice Rolling
  • Hand Management
  • Simulation

Minimum Age

14

Playing Time Minimum

120

Players Maximum

4

Players Minimum

1