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Wizard's Tower

Ascension - Tactics Inferno

Ascension - Tactics Inferno

Regular price $75.99 CAD
Regular price Sale price $75.99 CAD
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In Ascension Tactics' final battle for Deofol, the Champions defeated both Samael and Xeron. With Samael destroyed and Xeron now in hiding, the arch-devil Kythis has taken control of the infernal realm, forcing its people to submit to his might.

It is up to the Champions of Vigil, alongside a few rebellious monsters, to bring peace to the twisted lands, and set Deofol on a path to redemption in Ascension Tactics: Inferno!

Ascension Tactics: Inferno is a stand-alone expansion to Ascension Tactics. Ascension Tactics: Inferno includes all of your favorite gameplay mechanics found in the original game and introduces some new features to take gameplay to a whole new level:

  • Four player co-op! In addition to solo, campaign, a team-based play, Inferno includes the ability for you and three friends to take on the game in the new four player co-op mode!
  • A new faction: The Fallen. For the first time in the history of Ascension, a new, fifth faction is being introduced to the game!
  • Transforming Champions! If you complete the requirements to transform a Champion during the game, both its card and miniature will be replaced with a stronger version and new abilities!
  • Quests! Each player will be given a Quest to complete during the game. Once completed, it transforms into a powerful Construct that can be equipped to your Champions!
  • Dual-faction Champions! Discover Champions that have abilities from not one, but two factions!

Contents:

  • 116 Center Deck Cards
  • 40 Starting Deck Cards
  • 36 Champion Cards
  • 34 Villain Champion Cards
  • 25 Quest Cards
  • 38 Scheme Cards
  • 15 Mystic Cards
  • 15 Heavy Infantry Cards
  • 4 Gateway Cards
  • 57 Champion Standees
  • 32 Plastic Standee Holders
  • 24 Giant Rat Plastic Rings
  • 40 Honor Tokens
  • 1 Dual-Sided Game Board
  • 1 Fabric Treasure Bag
  • Scenario/Rulebook
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Description

In Ascension Tactics' final battle for Deofol, the Champions defeated both Samael and Xeron. With Samael destroyed and Xeron now in hiding, the arch-devil Kythis has taken control of the infernal realm, forcing its people to submit to his might.

It is up to the Champions of Vigil, alongside a few rebellious monsters, to bring peace to the twisted lands, and set Deofol on a path to redemption in Ascension Tactics: Inferno!

Ascension Tactics: Inferno is a stand-alone expansion to Ascension Tactics. Ascension Tactics: Inferno includes all of your favorite gameplay mechanics found in the original game and introduces some new features to take gameplay to a whole new level:

  • Four player co-op! In addition to solo, campaign, a team-based play, Inferno includes the ability for you and three friends to take on the game in the new four player co-op mode!
  • A new faction: The Fallen. For the first time in the history of Ascension, a new, fifth faction is being introduced to the game!
  • Transforming Champions! If you complete the requirements to transform a Champion during the game, both its card and miniature will be replaced with a stronger version and new abilities!
  • Quests! Each player will be given a Quest to complete during the game. Once completed, it transforms into a powerful Construct that can be equipped to your Champions!
  • Dual-faction Champions! Discover Champions that have abilities from not one, but two factions!

Contents:

  • 116 Center Deck Cards
  • 40 Starting Deck Cards
  • 36 Champion Cards
  • 34 Villain Champion Cards
  • 25 Quest Cards
  • 38 Scheme Cards
  • 15 Mystic Cards
  • 15 Heavy Infantry Cards
  • 4 Gateway Cards
  • 57 Champion Standees
  • 32 Plastic Standee Holders
  • 24 Giant Rat Plastic Rings
  • 40 Honor Tokens
  • 1 Dual-Sided Game Board
  • 1 Fabric Treasure Bag
  • Scenario/Rulebook
Mechanisms

  • Co-operative Play
  • Deck/Pool Building
  • Campaign/Battle Card Driven

Minimum Age

10

Playing Time Maximum

90

Playing Time Minimum

45

Players Maximum

4

Players Minimum

1