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Wizard's Tower

7 Wonders

7 Wonders

Regular price $72.99 CAD
Regular price Sale price $72.99 CAD
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The board game with more awards than any other game on the planet.

7 Wonders is based on a simple and elegant mechanic (drafting) which allows up to 7 players to play with no dead time. Players make their choice and apply all of them at the same time. These choices are varied and their impact is real. Finally, the game is divided into 3 Ages which little by little increase the importance of these choices and thus the tension in the game. The global mechanics and the care given to the artwork are used to immerse the player in Antiquity and have contributed to the game’s success.

A game plays out over 3 rounds, called Ages, during which you simultaneously play cards, one at a time, to develop your City. These cards represent the various Buildings you can construct: resource producers, civilian, commercial, military, scientific structures, and guilds.

At the end of each Age, you go to war with your nearest neighbours. At the end of all 3 Ages, you tally up all of the victory points earned by your City, your wonder, your military prowess, and your treasury. The player with the highest score wins the game.

Contents

  • 7 Wonder boards
  • 148 Age cards: 49 Age I cards, 49 Age II cards, and 50 Age III cards
  • 78 Coins: 54 Coins of value 1, and 24 Coins of value 3
  • 48 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age)
  • 1 pad of score sheets
  • 3 quick reference sheets describing the effects of the cards
  • 1 List of cards and chaining leaflet
  • 1 rulebook
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Description

The board game with more awards than any other game on the planet.

7 Wonders is based on a simple and elegant mechanic (drafting) which allows up to 7 players to play with no dead time. Players make their choice and apply all of them at the same time. These choices are varied and their impact is real. Finally, the game is divided into 3 Ages which little by little increase the importance of these choices and thus the tension in the game. The global mechanics and the care given to the artwork are used to immerse the player in Antiquity and have contributed to the game’s success.

A game plays out over 3 rounds, called Ages, during which you simultaneously play cards, one at a time, to develop your City. These cards represent the various Buildings you can construct: resource producers, civilian, commercial, military, scientific structures, and guilds.

At the end of each Age, you go to war with your nearest neighbours. At the end of all 3 Ages, you tally up all of the victory points earned by your City, your wonder, your military prowess, and your treasury. The player with the highest score wins the game.

Contents

  • 7 Wonder boards
  • 148 Age cards: 49 Age I cards, 49 Age II cards, and 50 Age III cards
  • 78 Coins: 54 Coins of value 1, and 24 Coins of value 3
  • 48 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age)
  • 1 pad of score sheets
  • 3 quick reference sheets describing the effects of the cards
  • 1 List of cards and chaining leaflet
  • 1 rulebook
Mechanisms

  • Card Drafting
  • Variable Player Powers
  • Simultaneous Action Selection
  • Set Collection
  • Hand Management

Minimum Age

10

Playing Time Minimum

30

Players Maximum

7

Players Minimum

2