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Wizard's Tower

Scythe - The Wind Gambit

Scythe - The Wind Gambit

Regular price $39.99 CAD
Regular price Sale price $39.99 CAD
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Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions. Includes:

 Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).

 Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.

Contents:

  • 7 Airship Miniatures
  • 7 Clear Plastic Stands
  • 16 Airship Tiles
  • 8 Resolution Tiles
  • 9 Automa Cards
  • 1 Rulebook & 1 Achievement Sheet
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Description

Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions. Includes:

 Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).

 Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.

Contents:

  • 7 Airship Miniatures
  • 7 Clear Plastic Stands
  • 16 Airship Tiles
  • 8 Resolution Tiles
  • 9 Automa Cards
  • 1 Rulebook & 1 Achievement Sheet
Mechanisms

  • Area control/Area influence
  • Point to Point Movement

Minimum Age

14

Playing Time Maximum

140

Playing Time Minimum

70

Players Maximum

7

Players Minimum

1