Wizard's Tower
Don't Go In There
Don't Go In There
You play as meddling kids exploring a creepy haunted house. You knew you shouldn't touch anything, but like any protagonist in a horror story, your curiosity got the best of you and now you've accidentally awoken an evil presence in the house. You'll have to undo the Curse to escape with your sanity or forever be haunted!
It's an easy-to-learn game of push-your-luck and "set destruction." Decide how risky to play as you venture deep into the haunted house. Do you take first choice of the items and risk attracting Ghosts, or play it safe? Collect the right items and you can dispel some of your Curses.
At the end of the game the player with the most Ghost tokens is possessed and gains extra Curses. The player with the fewest Curses wins!
Contents:
- Dice Tower Box
- 3 Room Boards/Mats
- 6 Glow-in-the-dark Ghost Dice
- 96 Cursed Cards
- 5 Player Screens
- 25 Meeples
- 46 Ghost Tokens
- 1 Active Player Token (Planchette)
- Rulebook
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Description
You play as meddling kids exploring a creepy haunted house. You knew you shouldn't touch anything, but like any protagonist in a horror story, your curiosity got the best of you and now you've accidentally awoken an evil presence in the house. You'll have to undo the Curse to escape with your sanity or forever be haunted!
It's an easy-to-learn game of push-your-luck and "set destruction." Decide how risky to play as you venture deep into the haunted house. Do you take first choice of the items and risk attracting Ghosts, or play it safe? Collect the right items and you can dispel some of your Curses.
At the end of the game the player with the most Ghost tokens is possessed and gains extra Curses. The player with the fewest Curses wins!
Contents:
- Dice Tower Box
- 3 Room Boards/Mats
- 6 Glow-in-the-dark Ghost Dice
- 96 Cursed Cards
- 5 Player Screens
- 25 Meeples
- 46 Ghost Tokens
- 1 Active Player Token (Planchette)
- Rulebook
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