{"title":"Pathfinder 2nd Edition Adventure Path","description":null,"products":[{"product_id":"pathfinder-2nd-edition-153-extinction-curse-lifes-long-shadows","title":"Pathfinder 2nd Edition #153 - Extinction Curse - Life's Long Shadows","description":"\u003cp\u003eFresh from their successes in Escadar, the heroes bring their traveling circus to the Isle of Kortos—the so–called Starstone Isle at the heart of the Inner Sea. As their circus tours the farming communities in the breadbasket known as the Swardlands, the heroes get a chance to explore the three aeon towers that impart enchanted bounty to the land. Yet all is not well in the Swardlands, as ecological damage and raiding beasts threaten the hardworking farmers and loggers. The heroes must overcome the aeon towers' stony guardians, entrenched xulgath hordes, and a zealous dero murderer before they can confront the xulgaths' alchemist leader and disrupt his disastrous scheme to use the aeon towers to bring ruin to everyone on the island!\u003c\/p\u003e\n\n\u003cp\u003e\"Life's Long Shadows\" is a Pathfinder adventure for four 9th–level characters. This adventure, from author Greg A. Vaughan, continues the Extinction Curse Adventure Path, a six–part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This adventure also includes information about the bountiful area known as the Swardlands and the malevolent demon lord Zevgavizeb, as well as new monsters and rules.\u003c\/p\u003e\n\n\u003cp\u003eEach monthly full–color softcover Pathfinder Adventure Path volume contains an in–depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. 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In a trap-laden vault constructed by Aroden himself, the cunning high priest of the xulgaths labors to unlock the secrets of the dreaded extinction curse. If the heroes cannot stop him, an apocalyptic devastation will wipe out all life in Absalom and beyond!\u003c\/p\u003e\n\n\u003cp\u003e“The Apocalypse Prophet” is a Pathfinder adventure written by Lyz Liddell for four 18th-level characters. This adventure concludes the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This volume also includes a gazetteer of the forbidding Kortos Mountains, an examination of relics left by the dead god Aroden, new monsters, and new rules.\u003c\/p\u003e\n\n\u003cp\u003eEach monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. 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From spectral theater performances to the city's secret defense installations, the Blood Lords race to stop a plan to bring forth horrors from beyond death—and before their foes leave nothing more than ashes in their wake.\u003c\/p\u003e\n\n\u003cp\u003eA Taste of Ashes is a Pathfinder adventure for four less-than-good-hearted 15th-level characters. This adventure continues the Blood LordsAdventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead. The adventure also details the Warmaster Council orchestrating the nation's defenses and explores trade routes across the Inner Sea region. 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After entering competitions, making connections, and shutting down troublemakers, they earn a privileged seat at the ceremony renewing the Treaty of the Wildwood—a ceremony ruined when saboteurs assassinate several of the Verduran Forest’s eminent leaders. This is the final insult many forest dwellers needed; as vigilantes and militias of arboreals, fey, and beasts mobilize to punish Andoran and Taldor, the PCs must avert bloodshed and maintain order long enough for the Wildwood Lodge to choose a new leader and restore peace.\u003c\/p\u003e\n\n\u003cp\u003e \u003c\/p\u003e\n\n\u003cp\u003e“Pactbreaker\" is a wilderness-themed Pathfinder adventure for four 5th-level characters. The adventure begins the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world. This volume also includes a look at the Verduran Forest, an ecology of the sentient treelike arboreals, several new magical items to discover, and new dangerous monsters to test your PCs!\u003c\/p\u003e\n\n\u003cp\u003e \u003c\/p\u003e\n\n\u003cp\u003eEach monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.\u003c\/p\u003e","brand":"Wizard's Tower","offers":[{"title":"Default Title","offer_id":47401656254634,"sku":"PZO15201-SC","price":41.49,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/0553\/8730\/files\/PF_20wardens_20of_20wildwood_20pactbreaker.jpg?v=1757645237"},{"product_id":"pathfinder-2nd-edition-176-quest-for-the-frozen-flame-lost-mammoth-valley","title":"Pathfinder 2nd Edition #176 - Quest for the Frozen Flame - Lost Mammoth Valley","description":"\u003cp\u003eWith danger close behind, the Broken Tusks journey through the bountiful but treacherous Lost Mammoth Valley in search of the Primordial Flame. The Tusks' scouts solve the riddles of the primordial valley and recruit a motley league of unlikely followers, all while evading the watchful gaze of the vale's villainous overlords. In order to fulfill their quest, the scouts must ultimately go toe to toe with these vile masters: a vicious white dragon, a sadistic necromancer, and a boarish beast-god. \u003c\/p\u003e\n\n\u003cp\u003e\"Lost Mammoth Valley\" is a Pathfinder adventure for four 4th-level characters by Jessica Catalan. This adventure continues the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes an examination of megafauna, including advice and rules for creating your own new giant animals; a glossary of Mammoth Lords' depictions of Golarion's most popular deities; and new prehistoric creatures to befriend or bedevil your players.\u003c\/p\u003e","brand":"Wizard's Tower","offers":[{"title":"Default Title","offer_id":47401656320170,"sku":"PZO90176","price":34.49,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/0553\/8730\/files\/Product_20Image_20Background_9075cc6d-53bc-41b0-94df-b3505d91d840.png?v=1757645235"},{"product_id":"pathfinder-2nd-edition-193-sky-kings-tomb-mantle-of-gold","title":"Pathfinder 2nd Edition #193 - Sky King's Tomb - Mantle of Gold","description":"\u003cp\u003eInvited to a prestigious storytelling festival in Highhelm, the greatest dwarven city, a clan's eclectic guests explore every corner of the metropolis to build their own legends. 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Facing off against lurking, vampire-like urdefhan and even stranger subterranean beasts, the heroes track the lost artifact to an enclave of undead dark elves in the twisted city at the vault's blackened heart, where they must confront the malevolent mummy who strives to become the desert's eternal sovereign!\u003c\/p\u003e\n\n\u003cp\u003e“Lord of the Black Sands” is a Pathfinder adventure for four 15th-level characters. This adventure continues the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This volume also includes a gazetteer of the ominous city of Shraen, new monsters, and new rules.\u003c\/p\u003e\n\n\u003cp\u003eEach monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. 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When the heroes break the siege, they learn that the xulgaths follow a monstrous ex-slave and have forsaken their directive to assault a nearby aeon tower. The tower's current occupants know more, and put the heroes on the path to reach the fifth and final aeon orb.\u003c\/p\u003e\n\n\u003cp\u003e“Siege of the Dinosaurs” is a Pathfinder adventure for four 13th-level characters. This adventure continues the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This volume also includes a gazetteer of the town of Willowside and lore about the inhabitants of the Abyssal realm of Gluttondark, as well as new monsters and xulgath-themed rules.\u003c\/p\u003e\n\n\u003cp\u003eEach monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. 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How dangerous could it be, helping to produce an extravaganza based on your own heroic legacy?\u003c\/p\u003e\n\n\u003cp\u003e \u003c\/p\u003e\n\n\u003cp\u003eStage Fright is a Pathfinder adventure for four 11th-level characters. This adventure begins the Curtain Call Adventure Path, a three-part monthly campaign in which a group of adventurers help to produce an opera based on their own prior adventures while simultaneously facing a new threat that only the most powerful of heroes can stop. 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